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FaceEmote

Emotional face animation + lip sync for AI NPCs, from semantic analysis of the dialogue

Lip sync tools make characters talk. FaceEmote makes them act.

FaceEmote is an Unreal Engine plugin for MetaHuman and ARKit characters that automates expressive facial animation by combining emotion tags, TTS-driven timing, and lip sync to create natural, character-driven performances.

Key Features

  • Tag-driven animation
  • Organic Motion Suite
  • Built-in lip sync
  • FaceEmote Editor
  • LLM + TTS in Blueprint
  • Spoken-word highlighting
  • UE 5.7
  • MetaHuman + ARKit
  • Blueprint + C++
  • Inworld + ElevenLabs + OpenAI-compatible
Concept art: a game character with a facial tracking mesh, an active lip sync waveform, and the dialogue line [Happy4] I can't believe it worked!
Tag a line, get a performance: emotion tags plus lip sync drive the whole face.

Two Workflows. One Performance Engine.

Workflow 1
Live AI Agents
  • Real-time stream parsing
  • Mid-sentence emotional shifts
  • Async TTS networking
  • Lightweight runtime overhead
Workflow 2
FaceEmote Editor
  • No-PIE live preview
  • Webcam pose capture
  • Bake once, replay anytime
  • Instant expressive baseline

Straight from the editor

FaceEmote Editor with live MetaHuman preview
All-in-one TTS call in Blueprint
Bake performances for offline playback
Get In Touch Questions about FaceEmote? Want early access? hello@meddlingkids.net